Should i stack pvp power




















Second, they show the effective health of the target player with the listed damage reduction vs the full range of PVP Power for a typical player in S Looking back at season 11 this is about the same kind of mitigation max resilience players were seeing then as well.

Keep in mind however this is just the first season of the expansion and resilience scales better than PVP power, so it is likely that max resilience prot spec players will be walking fortresses by the end of Mists unless Blizzard changes something.

In addition keep in mind that healing will be significantly boosted in battlegrounds by PVP power as well, which in turn will increase player survivability even further. The metrics represent the effective damage and effective health of two players with roughly equivalent gear fighting each other across the entire gear scale. At the left end it shows a player with no PVP power vs a player with baseline resilience. At the right end it shows a player with the typical max PVP power vs a player with max resilience.

It also shows how the PVP stats slowly push things in favor of survivability as the gear level increases. However keep in mind that this in only part of the damage vs survivability battle, other stats and the scaling of player abilities both will factor into the overall picture to determine if fights get longer or shorter as players gear up.

My primary stat or PVP Power? There are two primary issues involved with making this determination, the synergistic relationship of primary stats with PVP Power, and the difficulty of quantifying the value that the primary stats provide for each class.

The issue of stat synergy refers to the fact that getting more of your primary stat makes PVP Power more valuable, and the same works in reverse, more PVP Power makes your primary stat more valuable. This creates a situation where there the line determining which is better shifts based on how much of each you already have.

This makes the calculation more complicated but not impossible. It is the second issue that is really holding things up; the issue of quantifying the value provided by the primary stats. Each class gets different benefits from their primary stat, including side benefits that can affect dps, healing, or survivability. Additionally there is no easy way to measure the DPS or healing boost provided by increasing the primary stats.

There is no single stat to go by, neither the spell power stat for casters nor the attack power stat for melee accurately represent the total DPS that character will do as different abilities and specs scale with them to different degrees.

Really the only reliable way to determine the benefit provided by these stats is to perform a lot of methodical in-game testing on each class and spec at level 90 or to use a very detailed simulator. As a result of these issues I cannot provide a clear cut answer as to what you should gem for, but here is the information I have, hopefully in time experts of each class can use this along with their own research to find some definitive answers for players of their respective classes.

My testing consisted simply of auto-attacking a target dummy with different amounts of strength to determine the increase in the average swing damage. Now this clearly is not the whole story, as various abilities scale with weapon damage significantly better than auto attack does.

I am sure this information will become available in time, likely once Mists is out and there are more players at level 90 who are able to do some testing.

In the mean time my personal recommendation for everyone is to just stick with what you have, it's not worth the cost to regem with the expansion so close. Also primary stats will help you level faster, where as PVP power is useless in questing save for some world pvp!

Section 3B - Stamina vs Resilience One gemming question that I can definitively answer is that of Stamina vs Resilience; Resilience is better by a large margin. Things are so far in favor of Resilience that when I attempted to graph the breaking point for S12 gear it was simply non-existent, instead what I have here is a graph showing just how much better resilience gems are compared to stamina gems.

Each colored band in the graph represents a range of how much more effective health a resilience gem will give you over a stamina gem based on how much of each stat you already have. Section 4 - Closing Thoughts and Remarks I hope that this guide has been illuminating for everyone that has taken the time to read it, I have tried to provide as much accurate and detailed information as possible about the way these stats work.

If you have questions about these stats or about anything written here feel free to ask and I will do my best to get you an answer. I error checked this guide many times however I am still human, so if you believe you see an error please let know and I will look into it. All the data in this guide was all generated based on direct in-game observation and calculations based on that observed data.

Section 5 - Appendices This is some additional information about some of the ideas, concepts, and data discussed in this guide. Additional appendices may be added over time as needed. Why is this important? Due to the crying by pve folks. All the devs had to do was lower the item level of pvp gear or remove it all together but clearly the easiest route escapes them. Because we don't want to carry bads with horrible gear.

You sound like a butthurt PvP'er to me. As someone who spend all of Cata healing, I can testify that one of the worst things was seeing retards join in with PvP gear. They underperform, and generally suck even MORE than unskilled players. And itemlevel serves other purposes, which makes it impossible to outright remove it. Unless of course you'd be fine with losing enchants and such because your items didn't have the correct itemlevel.

Post by Lordplatypus Trust me, It's worse when you have one of those pveing idiots in a battleground, or worse, a arena. Stupid, undergeared, incappable of realising that the trinket is the most important item. Post by Azrile Trust me, It's worse when you have one of those pveing idiots in a battleground, or worse, a arena. Who is the fool, the person who uses pve items in Arena, or the fool who teams up with someone who uses pve items in arena.

Complaining about the gear of people on your arena team says it all Edit: Extra information on using PvP Power for healing :. PvP Power should do nothing for your healing in a dungeon or raid. The only exceptions are percent based heals. PvP power is a new statistic that only affects damage done to players. It's basically like an additional attack power against players only.

This number is likely to change as balancing proceeds due to the difficulty of picking a good number up front. As a small measure of compensation the existing resilience will no longer cost item budget and you'll gain a additional secondary stat. Since the ilvl is lower you'll also lose some resilience, but you do gain pvp power.

Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. How do the new PvP stats work in Mist of Pandaria? Ask Question. Asked 9 years, 3 months ago. Active 9 years, 3 months ago. Viewed 4k times. This got me wondering How does this new stat work?

Are there changes to other stats like resilience? Has old PvP gear been changed?



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